A Speleological Six Card Trick

 
Card Tricks > Geometric Treatment Card Trick

A Speleological Six

A Speleological Six

A speleologist is the one who specialise in the scientific study or exploration of caves but is doubtful whether a speleologist have ever heard of a speleological six as described in the next trick. The term is used in the next presentation. Although descriptive, no scientific significance should be attached to the term. This effect has been presented in many ways. Therefore, the present offering is not new but merely changes the participants and the locale to provide a fresh approach to an old standard.

Presentation

To further explain this technical term, The performer places a number of cards on a table, end to end, to form the outline of a large numerical six. The top of the six represents a cave entrance and the successive cards circling downward represent the enlarged chambers that a speleologist would encounter as he proceeds with his exploration in the depths of the cave. In this particular case, an amateur cave explorer reasons that if he keeps count of the chambers that he passes through in moving into the cave in a (counter-clockwise direction), he can always get out by reversing his direction to clockwise and counting back this same number of chambers to reach the outside. Unfortunately, on the return trip to the surface entrance, this amateur becomes confused and unknowingly takes a sharper turn that leads him back into the cave rather than to the outside. To cope with amateurish mistakes, recourse is made to the offices of some reputable magician to pinpoint the position of the lost cave explores so that he can be located and led to safety.

The performer requests a spectator to take an imaginary exploratory trip through the cave of cards on the table and to proceed far enough so that he enters the cave well beyond the point A into the lower part of the figure six ( in a counter-clockwise direction). The spectator is to keep track of the number of cards that passes through going into the cave so that on his return trip he will traverse the same number in getting back to the surface. At point A, he is to purposely miss his way and take a sharp clockwise turn that circles him back into the lower loop of the six. Then proceed in this direction until the reverse count has been completed. For example, if the spectator passed through twenty cards in proceeding into the cave, he is to count off twenty chambers on his return trip, a number that will carry him to the surface entrance.

To determine whether the performer can locate the position of the lost spectator, alter the figure six in size and shape to suit the wishes of the spectator in taking the imaginary exploration. Despite this change, the performer is able to locate the position of the spectator ( the card) at the end of his side-tracked return.

Method

For any pattern of cards given to form the figure six, the lost explorer always ends up on the same card on his reverse trip regardless of the number of cards he counts off in penetrating into the card cave. So, the performer picks any convenient number that gets him into the lower loop of the figure six and on his reverse count will end up on the same card. Then he announces this card as the position of the lost explorer.

Explanation

This trick has a very simple explanation, which is more obvious to the more alert spectators. However, the effect is momentarily confusing and affords considerable amusement when properly presented.
Let the leading cards from upper part of the six to the lower portion be x in number. Let the total number of cards explored by spectator be y in number ( y must be greater than the x to get into the loop). In proceeding to the loop portion of the cave, the spectator passes through x cards; inside the loop he progresses through y-x more card chambers. On the return trip he traces his path through the y-x chambers to the point A leaving x chambers yet to be negotiated to get to the surface. By missing a correct turn at point A, he proceeds clockwise through x more cards within the loop. The cards counted off from A are related entirely to x and have nothing to do with y. For this reason any explorer following the given exploration will end up on the same card, counting in a clockwise direction.

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