Gamemanship Card Tricks

 
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Gamesmanship

Gamesmanship

Presentation

This mathematical card effect is actually a game or contest between the performer and a member of the audience. The ground rules are as follows. A number of cards, preferably fifteen or more, are spread out on a table to be designated by the spectator who will oppose the performer. Cards are removed alternately by the performer and the spectator. The winner of the contest is the one who can force his opponent to take the last card under the stipulated rules.

Method

If the performer makes the first drawing, he can generally force his opponent to take the last card by resorting to the following mathematical expedient. The performer works with two numbers, the total number of cards that are initially spread out on the table for withdrawal and the maximum number of cards that can be withdrawn at any turn. As a first step, he subtracts the number of one from the total number of cards and then divides his number by a number that is one more than the maximum number of cards than can be withdrawn at any turn. The remainder left over from this division is the number of cards that he first picks up. He then notes the number of cards picked up by his opponent and each time on his turn the performer removes a number of cards removed by both his opponent and himself equal to the number of cards that can be removed at any one time plus one.

An example for the computation will clarify the process. Assume that the spectator calls for 23 cards to spread out on the table and that no more than 5 cards can be removed at a time. The performer subtracts 1 from 23 giving 22 (22=23-1). The add 1 to 5 making (6=5+1). He continues by dividing 6 into 22 giving a remainder of (4=22-36). The performer removes four cards as the game starts and he notes how many cards his opponent removes and adjust the number of cards he withdraws so that the total withdrawn by his opponent and himself total 6 for their combined turns.

The performer will always win provided a remainder is left over when the maximum number of cards that can be withdrawn plus one is divided into the total number of cards initially spread out on the table minus one.

TABLE 6-1

Four Cards Are First Withdrawn By the performer After Which the following Schedule Applies:

Cards withdrawn by spectator Cards then withdrawn by performers  Total cards removed for combined turn

1     2     3    4     5

5     4     3    3     1

6     6     6    6     6

However, this is not necessarily so when no remainder is left over. He can persuade his opponent to make the first withdrawal or the performer can start by taking one card and hope that his opponent will take less than the required number plus one. Whenever this occurs, the performer seizes this opportunity to complete the total with his next withdrawal. He then proceeds according to the standard routine.

Explanation

Initially spread the cards out on the table total t and let the maximum number of cards that can be removed at any turn equal m. The point of the game is to force the other person to withdraw the last card. Up to the stage of the last withdrawal, t-1 cards will have been removed. To win, the performer anticipates this situation ahead of time as follows. For any one round the performer secretly controls the number of cards that are removed by both of them. Thus when his opponent removes cards in number running from m to 1 respectively so that between them they remove a total of m+1 cards for any one round. By dividing t-1 by m+1, the performer determines the number he must start with to eventually arrive at t-1 with his opponent's turn to withdraw a card. This number is the remainder r left over as a result of the division of t-1 by m+1.

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