Counter Spionage Card Trick

 
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Counterespionages

Counterespionages

Counterespionage' rates as one of the best mathematical card effects. It is truly representative of the new era in non-sleight card magic. By further interjecting a bit of telepathy by-play into the presentation as noted in the comment section, this card trick comes as close to mental magic as one can hope to achieve.

Presentation

The performer explains that a deck of cards will be used to illustrate the role of the spy and counterspy in espionage activities. He calls on two spectators to act as intelligence agents and asks that they each freely cut off a small packet of cards from the top of a face down deck of 52 shuffled cards. The number of cards they cut off will from henceforth be their secretly assigned code number. To avoid duplicate numbers which would make the demonstration too easy, the first agent ( the spy) is asked to hold his cut off packet to between one and eight cards and the second agent ( the counterspy) to a packet numbering between twelve and twenty cards. The number of cards in either packet is not known to the performer, to the audience, nor to the other espionage agent.

However, either agent at his discretion can confide his secret code number to persons within his own spy group ( whom he feels he can completely trust).

The performer now picks up the remainder of the deck and requests the two intelligence agents to secretly identify themselves with a special spy card in the remainder of the deck corresponding to their code number.

To assist them in identifying their spy card the performer passes twenty cards, faces outward, from one hand to the other, counting them in numerical order from one to twenty, and if deemed desirable also giving their value. The top (face down) card is considered card number one and the passing from hand to hand must be done in a manner such as to retain the cards in their original order at the end of the counting sequence.

Holding the twenty cards as a unit in his hand, the performer asks each agent if he has been able to conclusively identify his spy card at his assigned code number (the number that corresponds to the number of cards in the packet he holds). Each one is also asked if he is satisfied that no one but himself and his select group of confidants can possibly know the identity of this card. Following this byplay, the performer explains that he will now divide the cards he holds into two approximately equal piles, one face up and one face down. The face down pile he explains will presumably contain the spy card. Now if the counterespionage activity has been successful, the other face up pile should not only contain the counterspy card, but more importantly, this counterspy card should have cleverly maneuvered itself to be located oppositely to the spy card for effective surveillance.

Method

The method of bringing about this perplexing card effect depends on a minor bit of card rearrangement that the performer secretly carries out after the twenty cards have been numerically counted from one hand to the other for the spy and counterspy card identification ( note that at least nineteen cards must be counted across since the second agent might have cut off the stipulated maximum number of nineteen cards accorded him ( between twelve and twenty ) for the cards in his packet ).

At this stage of the card effect then, the performer holds twenty counted cards in their original order in one hand and the remaining uncounted cards in his other hand. Before assembling the cards he now proceeds to unobtrusively count across six more cards and adds them to the bottom of the twenty card face down packet (making a total of 26 cards ).

He then places the remaining uncounted card packet as a unit on top of this 26 card packet. From now on the trick becomes self-working except for two important details.

In cutting the assembled deck into the two halves, make the top half the face down pile and the bottom half the face up pile ( turned over as a unit ). Judge the equality of the two halves by inspection but be quite accurate here for they cannot be different in number by more than one or two cards. Also do not disturb the order of the individual cards when splitting into the two halves.

As a second and final vital detail, take the top card off the top of the face up pack and transfer it to the bottom.
By carrying out these last two details, the placement of the counterspy card becomes automatically positioned opposite the spy card.

Explanation

Let x be the number of cards that are cut off from the shuffled 52 card deck by the first spectator ( a number between one and eight) and let y be the number of cards cut off from the deck by the second spectator ( a number between twelve and twenty ). The remaining cards that are left in the remainder of the deck are then 52-x-y in number. The performer picks up this packet of 52-x-y cards and has the two spectators observe and identify themselves with the cards X and Y at locations x and y respectively counting down from the top of the performer's face down pack.

The performer counts across twenty cards in doing this and then secretly counts across six more cards. He then brings this packet of 26 cards to the bottom of the other ( uncounted) packet of cards. This is equivalent to placing 52-x-y-26 ( = 26-x-y ) cards on top of the 26 card packet. Note that by restricting the total of cards that can possibly be removed by the two spectators to 26 ( 26=19+7 ), the case will never arise where the cards left with the performer are less than twenty-six in number.

By bringing all cards in excess of 26 to the top, it is seen that this leaves 26-y cards between card Y and the bottom card of this pack and this in turn means that card Y is positioned as the ( 26-y+1 )th card from the bottom. Also due to the addition of the 26-x-y cards to the top of the pack, the X card becomes positioned deeper in the pack. In fact it changes from the xth card to the ( x+26-x-y ) th card or more simply, it becomes the (26-y ) th card counting down from the top of the pack. Note that card X is also located higher in the pack (is nearer the top than card Y since the number x is less than the number y).

If the pack is now halved and the bottom half is turned over, card x is still positioned as the (26-y ) th card from the top of the face down top half but card Y becomes positioned as the ( 26-y+1 )th card from the top of the faced up bottom half. As a final detail, the top card of the face up half is taken off and transferred to the bottom. This is equivalent to moving card Y up by one card making it now the ( 26-y ) th card from the top. Cards X and Y are now both equally positioned from the top of their respective piles ( since both are the ( 26- y ) th card). Hence by dealing out card pairs, X and Y will be opposite each other when the counterspy card Y is observed at its position in the face up pile.

Comments

This card effect obviously does not have to be limited to a 52 card deck but this is a convenient and workable number of cards. In general if n cards are used, the performer will cut his packet so that cards in excess of n/2 are brought from the bottom to the top. Also the number of cards selected by the two spectators should total less than n/2 in number and the number ranges for their respective number selections should be separated by several units.

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